Sunday, February 22, 2009

Ordinary World and The Call to Adventure

These two chapters are about the ordinary world and the call to adventure. It talks about the importance of creating a strong contrast between the two worlds. Sometimes a hero will get more then one call to adventure other times they will have no other options but taking the call to adventure. The hero can be forced to answer the call by some event such as the kidnapping of a child or death of someone important to them. The author used the Wizard of Oz as an example of the Ordinary World. In the beginning of the movie it is in black and white. When Dorothy changes worlds the movie changes to color to show the contrast between worlds.

A writer must know how to create a distinct ordinary world so that the reader can identify the switch when the hero begins the adventure. The call to adventure also plays a huge role in the personality of the hero. Some of the heros willing take the call to adventure while others need a push such as a tragic event or some other character to intervene to cause them to answer the call. It is important for a writer to understand how to create these parts of a story because these are the most important parts to keep the reader interested and to keep them reading. I think Volger uses the examples of the different movies to explain his points very well. These examples let the reader see how each ordinary world and call to adventure can range from story to story. There is no specific way to write them.

  1. Why is the ordinary world so important when writing a story?
  2. How does the call to adventure tell the reader about the Hero?
  3. Why is the refusal to the call to adventure so important in many stories?

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